Category:Robots

Robots are the characters the player has to save in RoboTraps. They enter any given level from a Spawner and are affected by a wide variety of path objects they may encounter on their way, including the eponymous traps. To save the robots, they must be lead to the level's goal(s) by the use of object the player can interact with, most importantly levers.

There are five main robots which appear throughout the game: Alice, Bob, Clark, Dennis and Ernest. Each of those has their unique attribute color. See their individual pages to learn more. There also are three grey robots, which don't need to be saved themselves, but may still be part of a level's solution or challenge. Gameplay-wise, all robots behave exactly the same, with the exception of Wayparters affecting robots differently according to their color.

Mechanics
Whereas the main robots are created in a Spawner at the start of a level, grey ones already start out in it. Robots are constantly walking forward, unless they are stopped by a wall or another robot in front of them, are destroyed by a hazard, get redirected by arrows or some other objects, or reach the goal.

On their course through a level, robots may walk into a variety of path objects. Those include:
 * Redirectors, which make a robot change its direction as they walk over it.
 * Traps, which destroy robots. Avoiding this is the challenge of the game.
 * Switchable objects, which may include both traps and redirectors. These objects can usually be affected by the player.
 * Switches and Light Barriers, which toggle switchable objects when robots step on or pass them.
 * The Goal, a checkerboard surface the robots must reach.

As all robots walk with the same constant speed, it's possible for a player to anticipate the path they will walk in relation to each other. Robots may start at the same Spawner or at very different positions, and might get split up during the level itself.

A level ends once all the main robots in it are either destroyed or reached the goal, at which point the number of saved robots becomes the level's high score, possibly unlocking a new level.