All Together Now

All Together Now is the 2nd level in RoboTraps and takes place in the quality assurance of the company. It is a very straightforward level in which reacting at the correct time is the only relevant requirement.

Level Design
This level has one of the simplest layouts in the game, with the robots following one path from start to finish. The only thing the player has to do is to wait until all robots have passed the last obstacle, and then toggle the lever so that the next one becomes inactive. Doing this too early or too late will result in the robots getting destroyed.

As the level is set in the quality assurance, several grey robots can be seen testing traps and observing the action from outside of the main area.

New game mechanics

 * Flame throwers
 * Electric fences
 * Grey robots

Solution
This level has barely anything to think about except timing. Find the yellow lever in the middle of the level and wait until all Robots are walking against the yellow Saw. Use the lever once and wait until all robots are past the saws, then use it again before they run into the Electric Fence. Don't stress yourself, as the next Saw will not kill the robots. Again wait until they are stopped by it, then use the lever again. Again, let them go past the saws, then use the lever, let them go past the flamethrower and use the lever before they walk into the dangerous side of he saw. Let them go in a circle until they are past the saws again, then use the lever one last time before they walk into the electricity. Done!

Trivia

 * The level name is a reference to the Beatles song "All together now".
 * The "Accidents at work today" counter increases every time a robot gets destroyed. It does not carry over between visits to the level, though.
 * Another big sign notifies employees that by participating in the testing, employees accept the Death Trap Inc terms and may not sue the company on injury or death. This references common "terms of service" contracts that are rarely read by the people signing them.
 * Several entrances and monorails similar to the ones used by the player office can be seen here.
 * Around the main area, several types of traps are tested by the grey robots. Among those are:
 * A huge buzz saw
 * A pipe spilling green acid
 * A spark generator

Music
Gaslamp Funworks by Kevin MacLeod